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Function Summary |
string |
AssembleString(HUD myHUD, optional int, optional PlayerReplicationInfo, optional String) |
void |
ClientReceive(PlayerPawn P, optional int, optional PlayerReplicationInfo, optional PlayerReplicationInfo, optional Object) |
void |
ClientReceiveMessage(PlayerPawn P, String Msg, optional PlayerReplicationInfo)
// Handle beeps and console entry for normal text message types
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color |
GetColor(optional int, optional PlayerReplicationInfo, optional PlayerReplicationInfo) |
int |
GetFontSize(int Switch) |
float |
GetLifeTime(String MessageString) |
float |
GetOffset(int Switch, float YL, float ClipY) |
string |
GetString(optional int, optional PlayerReplicationInfo, optional PlayerReplicationInfo, optional Object) |
color |
GetTeamColor(int team) |
bool |
KillMessage() |
void |
MangleString(out string, optional PlayerReplicationInfo, optional PlayerReplicationInfo, optional Object) |
void |
RenderComplexMessage(Canvas Canvas, out float, out float, optional String, optional int, optional PlayerReplicationInfo, optional PlayerReplicationInfo, optional Object) |